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Master in Blender

146 Hours

The Master in Blender program is designed to help learners develop strong skills in 3D modeling, texturing, animation, and rendering using Blender. The course begins with the fundamentals of the Blender interface and modeling techniques, progressing into UV mapping, materials, lighting, and realistic scene creation. Students also learn rigging, character animation, and motion capture workflows to bring digital characters and assets to life. The program concludes with rendering and post-processing techniques, enabling learners to create professional-quality visuals and animations suitable for games, films, and digital media production.

Course Content

  • Introduction to Blender
  • Modeling Concepts and Techniques
  • UV Mapping and Texturing
  • Materials and Shading
  • Lighting Techniques
  • Rigging Techniques
  • Animation Techniques
  • Understanding Mo-Cap Workflow for Animation
  • Rendering and Post-processing

Software / Tools Covered

 Blender

Career Outcomes

3D Artist | 3D Designer | 3D Game Artist | 3D Generalist | Product Designer | 3D Modeler | Texturing Artist | 3D Animator 

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